![]() ![]() In exchange, she’ll help you leave so that you can continue with the story. The only way to finish the Age is by freeing a trapped mother bird so that she can return to her nest back on the canopy. The only way down is by understanding the plants and animals around you: you need to use some plants as stairs, others to bend light through dark areas and open up pathways, a few will help you bring water down the tree, et cetera. Everything spirals downward sharply, so each progressive level gets larger and darker as you get closer to the roots of the tree. But inside, it teems with life, and all of it interacts together to let you go from the top of the trunk-a canopy with colorful birds and flowers that spread heat-all the way to the bottom, where things get very dark, and most plants reflect light or conserve water. From the outside, Edanna looks very blank: it’s a massive, hollowed tree trunk that’s isolated in the sea. One of the first worlds you can go to is Edanna, a small place created to impart a lesson on its visitors. My favorite world comes from one of my favorite games as a child, Myst III: Exile. What about you? Tell us the game that changed your perception of exploration! Mir ( ✎) ![]() ![]() Naturally, I put the question to our writers-and they shared what maps inspired their exploration and shaped their gameplay experience. If you explore these places for long enough, you just might learn more about yourself than merely which direction to walk in. You can almost taste the salty sea air just hearing the well-loved refrain from the original soundtrack. These maps stay with us long after we’ve powered down our preferred system, and often, returning to these digital worlds is like returning to a second home. From sprawling, lush woodlands to the wide open sea, exploration can be one of the most rewarding experiences when playing a new game. It’s Earth Day! That means, of course, that we’ll be waxing lyrical about our favorite in-game maps. ![]()
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